Apparently, Valve was aiming for a game that was highly replayable. However, it’s said that Half-Life 3 was going to be a procedurally-generated game where the story beats were preset, but the gameplay would turn out differently because building layouts and enemy placements would always be randomized. The reason Valve never persisted and saw Half-Life 3 through was because the Source 2 engine wasn’t finished and development was unworkable without it. One of those was formally meant to be Half-Life 3. For instance, at least five Half-Life projects were started and then scrapped between Half-Life 2: Episode 2 and Alyx. IGN has already watched through the doc and reported on a few canceled games of interest. As promised, there are some interesting nuggets about projects that never came to fruition. It’s a look back at the past 10 years of Valve, all framed against the recent launch of Alyx and what it took to get that game finished. Geoff Keighley’s Half-Life: Alyx - Final Hours documentary released today for $10 on Steam. Instead, it was a problem with the very foundation they were being built upon. It wasn’t laziness, disinterest, or prioritizing Steam that kept Valve from finishing those games. Contrary to popular belief, Valve was working on the three-numbered games in those franchises that everyone loves.
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